Open to all high school learners; the game that means business.

Through a virtual platform called the Gaming Hub, learners compete in a real-world-inspired simulation, get to complete gaming quests and submit their ideas - all while having fun.

Until 31 August 2025

Competition has ended

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Our Aim

EXPANDING ACCESS TO ENTREPRENEURIAL EDUCATION

The Allan Gray Entrepreneurship Challenge opens the door to entrepreneurial education across the SADC region. Free to play, it introduces young learners to the fundamentals of entrepreneurship and sparks their potential to become future innovators.

What the Challenge includes

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High School Game

Compete in an interactive game from 1 April to 31 July, develop your entrepreneurial skills, and win exciting prizes.
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Business Pitch Challenge

Pitch your business idea through a short video. The Top 10 receive coaching and training, and the Top 3 win big during the final round.
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Gaming Quests

Participate in year-round challenges designed to test and sharpen your entrepreneurial thinking.
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Join The Allan Gray Entrepreneurship Challenge

Unlock your potential with the Allan Gray Entrepreneurship Challenge - an exciting journey of innovation, problem-solving, and personal growth. Take the first step today!

Join our Whatsapp Channel
Get the latest AGEC updates and announcements by following this channel.

Register on the Gaming Hub

  • Get real-time updates and announcements
  • Access exclusive AGEC resources
  • Track your progress in the challenge

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FAQs

Who is eligible to participate in the Allan Gray Entrepreneurship Challenge?
CLOSE OPEN

The Allan Gray Entrepreneurship Challenge is open to all high school students in Eswatini, Botswana, and Namibia. While anyone is welcome to participate and engage with the challenge, only eligible students from these countries will have the opportunity to win prizes.

The High School Game itself mimics and embodies a vast array of entrepreneurial activities. The Business Pitching Competition focuses on idea generation, creative thinking, and pitching.

No, prior experience or exposure is not needed. The Challenge is designed to spark entrepreneurial awareness and interest.

The Challenge runs from April to September every year, and all activities are voluntary. The game itself is only 30 minutes long.

Participants gain valuable insights and hands-on experience in entrepreneurship through an engaging, virtual platform. The Challenge is designed to teach essential business concepts in a fun and interactive way. By playing repeatedly, learners reinforce their understanding of real-world business principles while tracking their progress through leaderboard scores.

Yes! Prizes are awarded to the top 10 participants on the High School Game Leaderboard, as well as the top 3 Business Pitch Ideas from each country. Additionally, the top-performing school in each country will receive a prize. Please note that terms and conditions regarding prize eligibility apply.

Yes, you can participate even if you are part of another entrepreneurship programme.

Schools and teachers can support students by helping them register for the game, as some may find it difficult. Since the game is only 30 minutes long, it can be played during a class period. Schools with computer and IT facilities are well-poised to expose each learner to this valuable resource.